2001 Article Notes
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Digital Natives, Digital Immigrants
by Marc Prensky (2002)
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- "Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach." (1)
- "A really big discontinuity has taken place. One might even call it a “singularity” – an event which changes things so fundamentally that there is absolutely no going back. This so-called “singularity” is the arrival and rapid dissemination of digital technology in the last decades of the 20th century." (1)
- "Today’s students – K through college – represent the first generations to grow up with this new technology." (1)
- "Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV)."
- "It is now clear that as a result of this ubiquitous environment and the sheer volume of their interaction with it, today’s students think and process information fundamentally differently from their predecessors."
- "But whether or not this is literally true, we can say with certainty that their thinking patterns have changed. I will get to how they have changed in a minute."
- "But the most useful designation I have found for them is Digital Natives. Our students today are all “native speakers” of the digital language of computers, video games and the Internet."
- "Those of us who were not born into the digital world but have, at some later point in our lives, become fascinated by and adopted many or most aspects of the new technology are, and always will be compared to them, Digital Immigrants." (1-2)
- "As Digital Immigrants learn – like all immigrants, some better than others – to adapt to their environment, they always retain, to some degree, their "accent," that is, their foot in the past. The “digital immigrant accent” can be seen in such things as turning to the Internet for information second rather than first, or in reading the manual for a program rather than assuming that the program itself will teach us to use it. Today’s older folk were "socialized" differently from their kids, and are now in the process of learning a new language. And a language learned later in life, scientists tell us, goes into a different part of the brain." (2)
- ". . . the single biggest problem facing education today is that our Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language."
- "Digital Natives are used to receiving information really fast. They like to parallel process and multi-task. They prefer their graphics before their text rather than the opposite. They prefer random access (like hypertext). They function best when networked." (2)
- "Digital Immigrants don’t believe their students can learn successfully while watching TV or listening to music, because they (the Immigrants) can’t." (3)
- "Digital Immigrant teachers assume that learners are the same as they have always been, and that the same methods that worked for the teachers when they were students will work for their students now. But that assumption is no longer valid. Today’s learners are different."
- "But the dot-com dropouts are now returning to school. They will have to confront once again the Immigrant/Native divide, and have even more trouble given their recent experiences."
- "Unfortunately, no matter how much the Immigrants may wish it, it is highly unlikely the Digital Natives will go backwards. In the first place, it may be impossible – their brains may already be different. It also flies in the face of everything we know about cultural migration. Kids born into any new culture learn the new language easily, and forcefully resist using the old. Smart adult immigrants accept that they don’t know about their new world and take advantage of their kids to help them learn and integrate. Not-so-smart (or not-so-flexible) immigrants spend most of their time grousing about how good things were in the “old country.”"
- ". . . we need to reconsider both our methodology and our content."
- "First, our methodology. Today’s teachers have to learn to communicate in the language and style of their students. This doesn’t mean changing the meaning of what is important, or of good thinking skills. But it does mean going faster, less step-by step, more in parallel, with more random access, among other things." (4)
- "Second, our content. It seems to me that after the digital “singularity” there are now two kinds of content: “Legacy” content (to borrow the computer term for old systems) and “Future” content."
- "“Legacy” content includes reading, writing, arithmetic, logical thinking, understanding the writings and ideas of the past, etc – all of our “traditional” curriculum."
- "“Future” content is to a large extent, not surprisingly, digital and technological. But while it includes software, hardware, robotics, nanotechnology, genomics, etc. it also includes the ethics, politics, sociology, languages and other things that go with them."
- "As educators, we need to be thinking about how to teach both Legacy and Future content in the language of the Digital Natives. The first involves a major translation and change of methodology; the second involves all that PLUS new content and thinking."
- "In the end the professors and their staff came through brilliantly, but because of the large mind-shift required it took them twice as long as we had expected. As they saw the approach working, though, the new “Digital Native” methodology became their model for more and more teaching – both in and out of games – and their development speed increased dramatically." (5)
- "We need to invent Digital Native methodologies for all subjects, at all levels, using our students to guide us." (6)
- "So if Digital Immigrant educators really want to reach Digital Natives – i.e. all their students – they will have to change."
Digital Natives, Digital Immigrants, Part II: Do They Really Think Differently?
by Marc Prensky (2002)
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- "Based on the latest research in neurobiology, there is no longer any question that stimulation of various kinds actually changes brain structures and affects the way people think, and that these transformations go on throughout life The brain is, to an extent not at all understood or believed to be when Baby Boomers were growing up, massively plastic. It can be, and is, constantly reorganized. (Although the popular term rewired is somewhat misleading, the overall idea is right—the brain changes and organizes itself differently based on the inputs it receives.) The old idea that we have a fixed number of brain cells that die off one by one has been replaced by research showing that our supply of brain cells is replenished constantly. The brain constantly reorganizes itself all our child and adult lives, a phenomenon technically known as neuroplasticity." (1-2)
- "Researchers found that an additional language learned later in life goes into a different place in the brain than the language or languages learned as children."
- "Research by social psychologists 12 shows that people who grow up in different cultures do not just think about different things, they actually think differently. The environment and culture in which people are raised affects and even determines many of their thought processes." (3)
- "Children raised with the computer “think differently from the rest of us. They develop hypertext minds. They leap around. It’s as though their cognitive structures were parallel, not sequential.” “Linear thought processes that dominate educational systems now can actually retard learning for brains developed through game and Web-surfing processes on the computer.”" (4)
- "For example, thinking skills enhanced by repeated exposure to computer games and other digital media include reading visual images as representations of three-dimensional space (representational competence), multidimensional visual-spatial skills, mental maps, “mental paper folding” (i.e. picturing the results of various origami-like folds in your mind without actually doing them), “inductive discovery” (i.e. making observations, formulating hypotheses and figuring out the rules governing the behavior of a dynamic representation), “attentional deployment” (such as monitoring multiple locations simultaneously), and responding faster to expected and unexpected stimuli."
- "While these individual cognitive skills may not be new, the particular combination and intensity is. We now have a new generation with a very different blend of cognitive skills than its predecessors—the Digital Natives."
- "“Sure they have short attention spans—for the old ways of learning,” says a professor. Their attention spans are not short for games, for example, or for anything else that actually interests them. As a result of their experiences Digital Natives crave interactivity—an immediate response to their each and every action. Traditional schooling provides very little of this compared to the rest of their world (one study showed that students in class get to ask a question every 10 hours). So it generally isn’t hat Digital Natives can’t pay attention, it’s that they choose not to."
- "One key area that appears to have been affected is reflection. Reflection is what enables us, according to many theorists, to generalize, as we create “mental models” from our experience. It is, in many ways, the process of “learning from experience.”" (5)
- "One of the most interesting challenges and opportunities in teaching Digital Natives is to figure out and invent ways to include reflection and critical thinking in the learning (either built into the instruction or through a process of instructor-led debriefing) but still do it in the Digital Native language." (5)
- "The cognitive differences of the Digital Natives cry out for new approaches to education with a better “fit.”" (5)
- "There is a great deal of evidence that children’s learning games that are well designed do produce learning, and lots of it — by and while engaging kids." (6)
- "Practice—time spent on learning—works. Kid’s don’t like to practice. Games capture their attention and make it happen. And of course they must be practicing the right things, so design is important." (6)
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