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Engineering Statics -- MAE 206 Course Review


Contents

Welcome:

I've created a wiki here for you to create an ever-evolving review page. The best way to learn something is to teach it to someone else. Use this space as an opportunity for you as a group to organize what you've learned and keep track of everything you need to review for the final. To edit the page, click on "edit" at the top of the page.

(Fine print: Recall that this page is covered under both privacy laws and copyright laws; the student code of conduct is in effect. Images limited to 640x480. Editing the page is not required, but it will serve you well in learning the material. This is a student production: if something here is incorrect, it's up to you to fix it.)


Points to Remember:

Any object can be treated as a particle as long as size, shape, & orientation don't matter.

Rules for applying equilibrium:

What other topics can you think of?

Trigonometry Review

1. Law of Sines

    a.     sin(A)/a  =  sin(B)/b  =  sin(C)/c

2. Law of Cosines

    a.     c=sqrt(a^2 + b^2 -2ab*cos(C))


Ways to Express a Force Vector

3 Categories

1. Cartesian: given vector coordinates in 3 dimensional space

    a.  F = Fxi + Fyj + Fzk


2. Magnitude on a line: given the magnitude of the force and a line, defined by starting and ending coordinates/vectors

    a.  F =  the vector from A=(0,0,0) to B=(x,y,z) with a magnitude of 20N

Converting to Cartesian

    a.  Find the Position Vector
        ex:  P = (x,y,z)-(0,0,0) = (x,y,z)
    b.  Find the Unit Vector
        ex:  magnitude of P = sqrt(x^2 + y^2 + z^2)
             U = P/Pmag = (x,y,z)/sqrt(x^2 + y^2 + z^2)
    c.  Multiply the Unit Vector by the magnitude of the force
        ex:  F = Fmag*U =(20)*(x,y,z)/sqrt(x^2 + y^2 + z^2)  
             F = Fxi + Fyj + Fzk'


3. Magnitude and direction

3a. Projections

3b. Direction Cosines: Given magnitude and angles from the coordinate axes

    a.  Given:  Fmag, Theta(x), Theta(y), Theta(z)

Converting to Cartesian

    a.  Take the cosine of each angle to find the component of each axis
    b.  Multiply each cosine by the magnitude of the vector
    ex:  Fx = Fmag*cos(Theta(x))
         Fy = Fmag*cos(Theta(y))
         Fz = Fmag*cos(Theta(z))
         F = Fxi + Fyj + Fzk

Equilibrium

The state in which the net forces on an object are 0.

The vector components of forces in each direction must add up to 0 in an equilibrium equation.

    a.  Sum of X components = 0
    b.  Sum of Y components = 0
    c.  Sum of Z components = 0

Solving a 3 Dimensional Equilibrium Problem

1. Read the problem. At least twice.

2. Decide where the crucial point in the system is. Draw a Free Body Diagram of that point.

3. List given values.

4. Write each force in it's component form and note the point it acts upon. For forces where the components are not trivially easy to write down, follow these steps:

    a. For each force, find the vector which determines the direction the force acts in.  In many cases, this is the position vector 
       between two points.
    b. For each force, find the unit vector.
    c. Write each force in its component parts as its magnitude time the unit vector.

5. Once each force is in its component parts, the equilibrium equations are the sum of the components in the x, y, and z directions.

6. Solve the system of equilibrium equations for the missing values.

7. Answer the question that was asked.

8. Check your work. Do the answers make sense?

9. Check your units. Incorrect units, or lack of units can cause catastrophes.


Learning Objectives

0. Review vector analysis and trigonometry

1. Branches of Mechanics; how Statics relates to Dynamics & Solids

2. Solving problems using standard steps which can be used every time

3. Differentiating particles, rigid bodies, & systems

4. Specifying a force three basic ways; switching back and forth (in two dimensions and three dimensions)

5. Adding forces; finding a resultant (in two dimensions and three dimensions)

6. Drawing complete FBDs in two dimensions and three dimensions: particles, rigid bodies, systems

7. Calculating internal loads

8. Transitioning from FBDs to equilibrium equations (in two dimensions and three dimensions)

9. Learning to conceptualize three-dimensional objects

10. Defining a moment; learning to manipulate and calculate them using scalar and vector methods

11. Understanding Principle of Transmissibility for forces and Freedom of Moments

12. Understanding two-force members

13. Familiarity with engineering software

14. Difference between a mechanical force and a point force

15. Calculation of a centroid of an area, center of gravity, center of mass by definition and by using composite body methods

16. Area and volume of Bodies of Revolution

17. Calculation of moments of inertia by definition an by using composite body methods

18. Calculation of equivalent loads due to fluid forces

19. Calculation and placement of friction and normal forces; relationship between friction and normal forces

20. Understanding friction for wedges and screws

21. Defining an internal force with correct sign conventions; drawing the FBD of a piece of a beam with internal forces & moments

22. Drawing shear and bending moments by definition and by graphical construction

23. Calculation of internal axial loads in truss systems both by method of joints and the method of sections – application of equilibrium to a joint and to a section

24. Design of a structure – basic design principles

25. Principles of teamwork

26. Dismembering a structure; drawing complete and accurate FBDs of only part of a structure; equal and opposite forces on each member

Links:

--Alex R 00:57, 3 August 2008 (EDT)

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